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Celeritas 0.7.0-dev.245+develop.a7be925e
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Navigate through an ORANGE geometry on a single thread. More...
#include <OrangeTrackView.hh>
Public Types | |
Type aliases | |
| using | ParamsRef = NativeCRef< OrangeParamsData > |
| using | StateRef = NativeRef< OrangeStateData > |
| using | Initializer_t = GeoTrackInitializer |
| using | LSA = LevelStateAccessor |
| using | UniverseIndexer = detail::UniverseIndexer |
| using | real_type = ::celeritas::real_type |
Public Member Functions | |
| OrangeTrackView (ParamsRef const ¶ms, StateRef const &states, TrackSlotId tid) | |
| Construct from persistent and state data. | |
| OrangeTrackView & | operator= (Initializer_t const &init) |
| Construct the state. | |
| Real3 const & | pos () const |
| The current position. | |
| Real3 const & | dir () const |
| The current direction. | |
| VolumeId | volume_id () const |
| The current canonical volume ID. | |
| VolumeInstanceId | volume_instance_id () const |
| The current volume instance. | |
| VolumeLevelId | volume_level () const |
| The level in the canonical volume graph. | |
| void | volume_instance_id (Span< VolumeInstanceId >) const |
| Get the volume instance ID at every level. | |
| bool | is_outside () const |
| Whether the track is outside the valid geometry region. | |
| bool | is_on_boundary () const |
| Whether the track is exactly on a surface. | |
| bool | failed () const |
| Whether the last operation resulted in an error. | |
| Real3 | normal () const |
| Get the normal vector of the current surface. | |
| Propagation | find_next_step () |
| Find the distance to the next geometric boundary. | |
| Propagation | find_next_step (real_type max_step) |
| Find a nearby distance to the next geometric boundary up to a distance. | |
| real_type | find_safety () |
| Find the distance to the nearest boundary in any direction. | |
| real_type | find_safety (real_type max_step) |
| Find the distance to the nearest nearby boundary. | |
| void | move_to_boundary () |
| Move to the next straight-line boundary but do not change volume. | |
| void | move_internal (real_type step) |
| Move within the current volume. | |
| void | move_internal (Real3 const &pos) |
| Move within the current volume to a nearby point. | |
| void | cross_boundary () |
| Cross from one side of the current surface to the other. | |
| void | set_dir (Real3 const &newdir) |
| Change the track's direction. | |
| OrangeParamsScalars const & | scalars () const |
| Geometry constant parameters. | |
| UnivLevelId | univ_level () const |
| The track's level in the universe hierarchy. | |
| ImplVolumeId | impl_volume_id () const |
| The current "global" volume ID. | |
| ImplSurfaceId | impl_surface_id () const |
| The current surface ID. | |
| ImplSurfaceId | next_impl_surface_id () const |
| After 'find_next_step', the next straight-line surface. | |
| UniverseIndexer | make_univ_indexer () const |
| Make a UniverseIndexer to convert local to global IDs. | |
| LSA | make_lsa () const |
| Make a LevelStateAccessor for the current thread and level. | |
| LSA | make_lsa (UnivLevelId ulev_id) const |
| Make a LevelStateAccessor for the current thread and a given univ_level. | |
Navigate through an ORANGE geometry on a single thread.
The direction of normal is set to always point out of the volume the track is currently in. On the boundary this is determined by the sense of the track rather than its direction.
move_internal with a position should depend on the safety distance, but that check is not yet implemented.
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Cross from one side of the current surface to the other.
The position must be on the boundary following a move-to-boundary. This should only be called once per boundary crossing.
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Find a nearby distance to the next geometric boundary up to a distance.
This may reduce the number of surfaces needed to check, sort, or write to temporary memory, thereby speeding up transport.
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Find the distance to the nearest boundary in any direction.
The safety distance at a given point is the minimum safety distance over all universe levels, since surface deduplication can potentionally elide bounding surfaces at more deeply embedded universe levels.
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Find the distance to the nearest nearby boundary.
Since we currently support only "simple" safety distances, we can't eliminate anything by checking only nearby surfaces.
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The current "global" volume ID.
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Make a LevelStateAccessor for the current thread and level.
Please treat as read-only outside this class!
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Make a LevelStateAccessor for the current thread and a given univ_level.
Note that access beyond the current level is allowable: cross_boundary locally updates the univ_level before committing the change.
Move within the current volume to a nearby point.
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Move within the current volume.
The straight-line distance must be less than the distance to the boundary.
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Get the normal vector of the current surface.
The direction of the normal is determined by the sense of the track such that the normal always points out of the volume that the track is currently in.
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Construct the state.
Expensive. This function should only be called to initialize an event from a starting location and direction. Secondaries will initialize their states from a copy of the parent.
Change the track's direction.
This happens after a scattering event or movement inside a magnetic field. It resets the calculated distance-to-boundary. It is allowed to happen on the boundary, but changing direction so that it goes from pointing outward to inward (or vice versa) will mean that cross_boundary will be a null-op.
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The track's level in the universe hierarchy.
Zero corresponds to being in the global universe.
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The current canonical volume ID.
This is the volume identifier in the user's geometry model, not the ORANGE implementation of it. For unit tests and certain use cases where the volumes have not been loaded from Geant4 or a structured geometry model, it may not be available.
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Get the volume instance ID at every level.
The input span size must be equal to the value of "level" plus one. The top-most volume ("world" or level zero) starts at index zero, and child volumes have higher level IDs. Note that Geant4 uses the reverse nomenclature.